Content Warning: Can be viewed as moral imperatives. Neuropsychological Infohazard.
Previous in Series: The Precept of Magic
Freedom and consent are two sides of the same coin, and they both run into the same basic failure, namely, competing access needs. We want to let people be maximally free, and we want to get consent for anything we put people through, but how do you collect taxes if individually no one wants to consent to that? How do you enforce norms to prevent harm from coming to people, without taking away some people’s freedom? What are the limits to which freedom and consent can go, and where should the lines be drawn to enable us to have a functional civilization? What rules should we willing to advocate for the imposition of?
As a starting point, in Judaism, there are 613 commandments in the Mitzvah, but they only expect the rest of the human race to follow the seven Noahide laws, which we, of course, don’t, but that seems like a decent starting place for where to draw the lines. Things like “don’t steal,” and “don’t murder,” seem pretty clear cut as long as you don’t for example, define taxation as a form of theft, which has become popular of late.
There will be something like the Noahide laws for Origin, the set of things we consider it reasonable for ourselves to advocate for the imposition of, but that is somewhat beyond the scope of this essay, and will probably require it’s own post, but one of the minor precepts will act as a pointer to what will later be those rules.
For now, let’s return to the major precept here and come full circle:
12. Do not place your burdens, duties, or responsibilities, onto others without their consent.
That task of pursuing the dawn angel to build dath ilan is one we have set for ourselves and sworn ourselves to as a willing covenant, we have agreed to have these burdens placed upon us, and agreed to take on these moral imperatives. We consented to the duties that the Anadoxy places upon us, but no one should be forced to accept those responsibilities.
Our mission is important, maybe even dire, the whole future of humanity might rest on what we do someday, but it’s our mission and ours alone. If someone decides to swear themselves to our cause and follow our duties and responsibilities, then that is their right, but the choice to participate is crucial. No one can be made a member of Origin by force, or at gunpoint, the very idea betrays the ideals of Origin.
No brainwashing, no indoctrination, no coercion. Our goals and our mission should stand on their own merits, and members of Origin should choose to follow us willingly.
- The only duties and responsibilities that a member of Origin has the right to place upon another human who is not of Origin, are the Edicts of Civilisation.
- The Precepts and other anadox are for members of Origin, and you should not demand their observation by those outside of Origin.
- Those who wish to observe any of the precepts or components of the Anadox should be welcomed to do so, but this alone does not justify the imposition of the other precepts upon them.
- To justify the imposition of all the anadoxy upon another human, that human must already be a member of Origin, and have consented to follow the anadoxy.
- Joining Origin requires undergoing the Trial of Black Mountain.
- Do not use memetic weaponry or coercion to spread Origin or the anadoxy.
- Anyone can leave Origin at any time, only current members of Origin are expected to adhere to the anadoxy.
- The Edicts of Civilisation are the only conditions that should be demanded of all humanity, in all other matters, consent governs actions.
This lays the groundwork for a lot of future stuff, including the process of joining Origin, the creation of the Edicts of Civilisation, but we’re nearing the end of the actual major precepts. The last four major precepts take us back to the Project Virtues we discussed at the beginning of the series, and then we’ll be on to other parts of the anadox. As always, the precepts are not the precepts, this should all be improved and iterated upon later.
Part of the Sequence: Origin
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